Warning: This post contains spoilers for the first chapter of the Smuggler storyline in Star Wars: The Old Republic. To see a spoiler-free summary of the storyline please check this page instead.
Oh the life on the open space-way. The thrill of adventure, the sights and sounds, the constantly having a jerk tail you around and try to kill you. Yes, when last we left the Smuggler we had just retrieved our starship from the dirty double dealer known as Skavak, who had stolen it in the first place while you were trying to unload some ‘illicitly transported’ guns to the war torn world of Ord Mantell. Seems that Skavak was working with a woman named Risha and he was stealing everything they needed for some epic quest to obtain the long lost treasure of the fabled space pirate Nok Drayan. Course now that all that stuff is on your ship and you have your ship, Risha is more than willing to deal with you instead of Skavak. Which puts you on the fast track for fame and fortune as soon as you finish the most epic of trading side quests since trying to get Big Goron Sword in Ocarina of Time.
The Treasure Hunt begins. First you need an astro map from a vault on the bombed out world of Taris. Risha has a contact that doesn’t much like her, so it’s up to you alone to seal the deal and get the map. But as always, there’s a hitch. To get to the map, Beryl Thorne needs to finish her jobs on Taris and her partner came down with a slight case of the Dead. So it falls to you to finish the jobs and make the deliveries so you can get your map. First task? Deliver some sensors to a scientist. Turns out he needs some help setting them up and is willing to pay as well, so that’s a quick hop into Rakghoul territory to lend a hand.
Next is to go pick up the second delivery, which were found with the tattered remains of Beryl’s partner who got Rakghoulified it seems and dropped off with the Republic Outpost. To make matters worse, you seem to have gained the special attention of one major workaholic customs official that seems to constantly pop up wherever you go. Luckily, the sergeant that has your next delivery is willing to make a sweet deal. Turns out he knows Risha too! (Who doesn’t?) And for a little help dealing with the local scavengers, he’ll make sure you get not only your next delivery but a tasty side of diplomatic immunity.
Now with the last delivery, it’s time to collect the core samples and get back to Beryl. Right? WRONG! Turns out the core samples were stolen by scavengers during a raid. Aw man. Time to recover the supplies and find the core samples which reveals that Beryl’s old partner was neither dead nor a rakghoul. In fact, that deveronian son of a hutt actually just backstabbed Beryl to steal the core samples – which are really Tarisian relics – and sell them on the Imperial market, instead of selling them to Taris survivor descendants for a modest finder fee. What scum! So a pox on him and back with the core samples so Beryl can tell us where to find our vault. Which she does! Only there is – say it with me now – a problem.
Turns out the vault is in “Zone Zero” a no-mans land area of Taris where there are worse things than Rakghouls wandering about. So it’s time to check back in with Risha and see if you two can whip together a plan for how to get into that vault! Luckily Risha is prepared. Because Risha is always prepared. So you get to the vault deep in Zone Zero to find that Skavak’s men are already hammering away trying to get into the vault, and boy oh boy are they not happy to see you. Skavak is, however. This is the perfect chance to kill you and get the map. Not that it happens that way. You kill the goons, grab the map and hop back in the ship on your way to Nar Shadaa. Even Risha gives you props.
You know, it never occurred to me until this point that despite it being essentially the Hutt capital not many class stories actually deal with the giant slugs themselves. I mean granted a lot of the time you are there for some kind of clandestine operation and getting the authorities (if you can call them that) would be detrimental to your cause. But would be really be so hard to say “Hey, have you seen this guy? Also, here’s a thousand credits. You never saw me.” I dunno. Nar Shadaa seems like an easy place to buy people off is all I’m saying.
The reason I bring this up of course is that unlike most class stories the smuggler is dealing with a Hutt directly. Well, some of the time. Most of his time you’re dealing with his assistant/butler/majordomo person thing. Apparently our dear friend Risha has lined up a deal (or as the Hutts refer to it – a non-binding passing interest) to exchange a rare animal that is identical to but named differently than the hundreds that I’ve slaughtered across multiple worlds for an experimental starship engine. Problem is that the Hutt wanted it as part of a pair – the last male and female of its species – to eat (Yes. Eat. He wants the ‘rarest’ meal in the galaxy.) And since some PETA wanna be’s stole his female, he doesn’t exactly have any need or desire for the male. However his butler-person suggests that the Lord of the Feast is frivolous when it comes to changing his mind, so if you can find the other beast then the worm’s interest in yours may be renewed.
And that’s the general set up for the most of the planet. Running around and trying to track down the Alien Animal Liberation Front to get back the creature they stole so a Hutt can gorge himself on it. I’m not saying the hippies don’t have a leg to stand on here – these are the last two of an entire species after all – but there’s no room for mercy when you want to be King of the Space Pirates. Or at least not for ill tempered carnivorous beasts that look the same to species that I know for a fact aren’t about to die out because they keep bloody respawning! Your adventure eventually leads you to a mad scientist who in a delicious bit of irony has the PETA-phile locked up in a cage to experiment on. She apparently wanted to deal with the mad scientist to get the animal off world but instead became a test subject for what I will assume will ultimately be some sort of cyborg human centipede thing. Silly mad scientists, but not stupid because as soon as you explain who the animal actually belongs to the doc quickly returns it via hover sled because he maybe insane but he’s not crazy enough to cross a Hutt. Beyond that the only real choice is whether or not to leave the activist in the hands of the mad scientist. Do you want to fight for the safety of the rich girl with a token cause that just dragged around all of Nar Shadaa? Or just leave her there to get some… new life experiences? Up to you really.
There’s also a B-plot to this planet that comes up every time you meet with the Hutt’s traveling all-you-can-eat pleasure cruise of hedonism that sails around Nar Shadaa involving a wookie named Bowdaar. It seems that Bowdaar is a slave to some random gambler that couldn’t pay his debts to the Hutt and thus left Bowdaar as collateral until he could return with the payment. He never came back. So now the Hutt uses Bowdaar for ‘entertainment’ and pits him again mercenaries, gangs, starved wild beasts, and anything else the worm can dig up all the while trying to handicap Bowdaar by doing things like poisoning him, draining his blood, and putting him up against massive odds. I think the point of this whole thing was meant to contrast with the PETA Patrol trying to save the alien porkchop but it never really clicked for me. Wookies are intelligent, the mutated Akk Dog thing is not. Wookies have societies, can use tools, build homes. The combo platter again does not. So it seems weird to try to equate either of these things. Then again, I have met people who view animals such as dogs as more valuable than people, so maybe that’s what their going for. Except the Hutt was going to eat it and render its species extinct… so… Hutts are horrible. That’s the moral. Hutts are ****ing horrible.
Once you prove to the Hutt that you and Bowdaar are more trouble than your worth, you get your engine and you get to keep the wookie. Bowdaar is one of the BEST companions because a) You get him in Act One and b) he’s not Corso. So now you can bring someone else along instead the space hillbilly. He’s honorable, enjoys fighting, but not brutal massacres. He also apparently knows how to bar tend based on a few cutscenes on the ship. Generally the big thing with Bowdaar is that he honestly just wants to be treated like a person. Not a slave. Not a ‘thing’. Keep that in mind and his affection will soar during your conversations with him.
So before you can head off too far you pick up a distress signal from a lovely lady. Her ship broke down waaaaaay waaaaaaaaaay out in deep space and she needs a hand. You know, because this doesn’t sound suspicious at all. But hey sure anything for a lovely lady, not my smuggler has made any headway on the whole Risha angle. Speaking of which, Risha warns you that this may be a trap and she’d rather not get stranded out in space with no captain and all the cargo. She advises bringing the wookie.
This interlude is short. Extremely short. The whole area consists of maybe three rooms with a few fights dotted in them. When you reach the end, you find out that it is actually – dun dun dun – a trap. Looks like the stranded lady is actually one of Skavak’s presumably many ex-girlfriends and figures killing you will win back his heart for her. Unlikely, as Skavak is just as convinced as I am that this young woman is a bit unhinged. She sics a bunch of robots on you and when that fails falls back on her portable blaster shield to protect her. Which is does until Skavak reminds her that the batteries on those things are notoriously short and hangs up. Sure enough like a well timed comedy routine the shield comes down and you can then deal with her as you see fit: blast her or let her go for being a poor deluded sap trapped in the web of love and lies that is Skavak’s dating life.
The best part for me though was coming back to the ship to start working on my own web of love and lies by blatantly lying to Risha when she immediately assumes it was a trap and you were a fool for even bothering by telling her that it wasn’t that at all. The lady just needed some space gas. That’s all. All handled. No prob. I’m the man now uh… dawg?
Meanwhile, in a completely different plot. A lone Jedi searches the galaxy for a ruthless Sith. Her journey has taken far and wide but she has finally cornered the enemy of all things good on the backwater world of Tatooine. There she seeks out information and bumps into a smuggler who literally knows nothing and normally that’s where it would end. Except the story isn’t about the Jedi is it? Yes, Tatooine is a quirky little chapter of our storyline where our smuggler gets trapped in the middle of an epic feud between the forces of Light and Dark and pretty much has nothing at stake in the fight. Really! You’re there to find some reclusive gangster and make a trade for a rare navigational computer, and that’s it. You got meet with his lieutenants, figure out how to enter his secret desert hideout, and go make the swap. But somehow you keep stumbling into this massive battle between a Jedi and Sith almost like your the cast of Blazing Saddles breaking through the sound stages for other movies.
You first bump into the Jedi at a local bar where she deals with some local rapscallions before chatting up with you. She advises you to leave, to give up your wicked ways and is completely ignorant to any attempts at flirtation. Unfortunately for her, you have business to do. Business that requires breaking into an overrun warehouse and getting a fancy horn, because only the person holding the horn may speak to the gangster (Apparently the gangster learned how to run his operation from kindergarten teachers.) On your way to pick up the horn, you bump into the Sith who is also looking for the gangster for some other unrelated to what you want reason. The Sith says that since you and she are both looking for the same guy, why not team up? If you’re a male smuggler, she even not-so-subtly offers you a uh… “once in a lifetime experience” behind closed doors if you agree to work with her. Well… that’s a first. I don’t think my bounty hunter ever got the ‘Don’t freeze me in carbonite and I’ll jump your bones’ conversation option. Though personally, I find in my best interest of NOT DYING to stay as far away as possible from between a Jedi and a Sith, so I declined and went along my merry way.
Except that when I go meet up with the lieutenant to pass along the horn so he can show me the way to his boss, the Sith shows up AGAIN. Only this time with a battalion of Sith Troopers to take the horn by force. The henchman scoots away through a hidden door, leaving me to fight them all myself. I’d be more upset by this, but lest we forget who we are dealing with here. This is the fabled scum & villainy of Tatooine after all. They would leave you behind as they save themselves. Luckily – kinda, sorta, not really – just as the last of the troopers falls, the Jedi shows up to help. She warns you again to give up your ‘wicked ways’, is blatantly oblivious to any kind of flirtatious subtext, and is devoutly set on finding the Sith… still. Luckily, now you know where the Sith will be and it’s time for the dramatic showdown.
The setting? A picturesque oasis hidden in a cave in the Dune Sea. The objective? Try not to get killed by the wacko light and dark side zealots while making a deal. It’s a duel of the fates, a battle of the heroes, and I am really just trying to stay out of the way here. I just came for that computer over in the corner. Can I just… no? Sigh. So sure enough things get nice and heated once all the parties assemble, and the fact that the gangster is a recluse who hates people and noise makes this even worse. You do get the choice in the end of who to help – the Sith or the Jedi – and the game is nice enough to offer a ‘This is none of my business’ option (which mechanically means you help the Jedi kill the Sith and the Gangster). If you don’t help the Sith willingly, she will try to mind control you which you have the option to simple laugh at her for, then she tries to mind control your companion. Now I don’t know if this is different for other companions, but I had Treek with me (I usually do) and Treek just stared blankly at the Sith which was hilarious. The gangster gets fed up and calls in a bunch of droids to kill everyone – you, the Jedi, the Sith, his own lieutenant – and the rumble begins!
And when the dust settles it’s just you and whoever you helped left (and maybe the gangster if you help the Sith, but I doubt it. She just wanted a little red box, so why keep him alive?) You stroll over to the corner, grab the computer you came to this litter box of a world for and leave. The end. Oh okay, you can flirt some with the Jedi or Sith. It actually finally clicks that you want some lovin’ with the Jedi too and she promptly shuts you down BECAUSE SHE’S A JEDI! It’s kind of a core tenant that they don’t get their freak on, and everything about this girl has indicated that she is a tried and true Captain flippin America of a lawful good light side Jedi. Not a shocker. Funny. But not a shocker.
Alright, home stretch on this treasure hunt. We only got three delivery/trades left and then we can go grab that sweet sweet loot. Luckily, two of them are here on Alderaan. The first is that old junker robot that Skavak stole way back on Ord Mantell. It’s going to a pair of siblings from House Teraan who want to prove that their house is owed a considerable debt from the other houses and want to use it to propel their family back into the big dogs of the Alderaan Nobility Circuit (Now on ESPN-15). However, they need an ancient datapad ‘acquired’ from their former holdings now controlled by their dreaded rivals of House Baliss. Of course. Is there anyone or anything on Alderaan that doesn’t have ties to the Noble Houses? Like some farmer off in the hills named Larry Smith who has no ties to nothing save his land, his nerf, and his shotgun? I’d like to see that. I really would. You go and shoot your way through a bunch of Baliss goons, grab the datapad, and bring it back. Easy as pie and you got a new radiation shield schematic for your ship.
The second delivery however is where things start to get more complicated. This one is to deliver that creepy head in a jar to the museums of House Alde. And because I’m sure someone will bring it up if I don’t – Yes, the head belongs to Darth Bandon from the original Knights of the Old Republic who killed Trask Ulgo, distant ancestor to the current King Boris Ulgo of Alderaan. Trask is apparently revered as a hero, and thus the head of the Sith who killed him is some way for House Alde to kiss up to the King, despite the fact that Trask didn’t even make it out of the prologue/tutorial level of that game alive. Oh, but I said it got more complicated didn’t I? Well, here’s the thing. Someone already delivered that head you just walked in with.
Yes, you read that correctly. Someone else already sold the Head of Darth Bandon, and it was already authenticated by the Curator’s lovely female assistant Neva who confirmed that it was authentic. So clearly yours is a fake. Right? Well after finding that Neva has vanished and some double checking (What? Check something more than once for authenticity?! Truly a scandal for any museum!) it turns out that YOUR head is the real one and the other was a fake. But why would Neva lie? Well, if you’ve been playing the smuggler – and I have – you probably already have a guess as to why the pretty female character lied about something. Say it with me now in your best Seinfeld ‘Newman’ voice: SKAVAK! It seems our persistent annoyance has jumped ahead of us in line to grab the Arkanian Hyperdrive Engine that the museum promised as payment. Not sure what Skavak is going to do with it without all the other bits, but he could probably sell it at least. Another strange note here is that I don’t think we ever actually SEE Nava. Like at all. Which I thought was weird since we’ve had face time with every other traitorous Skavak groupie.
So now begins another Skavak hunt. You run to the space port where he left a nice note mocking you and introducing you to the team of Mercs (who I’m sure have ties to House Gorgonzola or something) he hired to kill you and also drop the plot point that he hasn’t had time to install that hyperdrive yet. So he does plan on installing it. Without all the other pieces. That’s kind of like stealing the remote without the TV or DVD player and then running off into the night laughing about how you are so going to use the remote to watch a movie when you get home. It’s not gonna work. Skavak is either really dumb, or just being a #$%&. I’m going to assume the latter. Risha says she knows where Skavak got to, but it’s in a House Thul (the house that works with the Empire) hanger. I’m assuming the Imps have just forgotten about that whole incident on Coruscant. So to sneak into the hangar, you meet up with a baron who speaks exclusively in Huttese because no one else on Alderaan does and thus its easier to keep secrets with and he’s happy to help you sneak in. Mainly because Risha is blackmailing him with photos of unknown content or context from a ‘vacation’ on Nar Shadaa.
When you bust into the hanger, you find not Skavak but his mechanic there waiting for you. Skavak apparently had to run some errands. The mechanic however will happily hand over the engine to you. He was kidnapped to install it and has no loyalty to Skavak but he wants to get the heck outta there before Skavak comes back and finds out what the mechanic did. You get the choice of letting him go, killing him, or forcing him to sabotage Skavak’s ship first. The last two are both dark side options, namely because the mechanic won’t have enough time to get out if he sabotages the ship essentially dooming him at Skavak’s hands instead of yours.
So you’ve made your deliveries and got your ship parts, so now it’s time to leave right? Noooope. This mess of a planet won’t let you go just yet. See those two House Teraan siblings have one teensy little favor still to ask. It seems your smash-and-grab visit to House Baliss kinda was noticed (Dunno how. I was really subtle with those 20 corpses in their courtyard.) So their champion gunslinger duelist demands a formal duel to settle their grievances. The siblings have come to you because you have a gun, and they suck at anything involving danger, pain, weapons, leaving the house, etc. So you go and help them by fighting their fights for them. You can have your silly honorable duel between men, or you can have some fun and play dirty. I enjoyed shooting the gunman before he was ready by shouting “READY? GO!” really quick. Then I did it a second time just to drill in the point. That got the Baliss twerp to shut up and leave. Now I can leave Alderaan. Finally, no more nobility.
With everything in place there’s only one thing le- hold on. We’re getting a call. A pair of Togruta you say? Kidnapped? Demand to see Risha alone. I see. Why are you calling me then? Oh fine. Apparently we need to go help Risha’s childhood friend and her husband. The childhood friend has been kidnapped and is being held for ransom in some mine on Tatooine, her husband wants Risha (and by Risha’s insistence – You) to go get her back. Risha arrives to find the kidnappers who apparently multi-criminal-classed into assassins ready to kill your… I guess Risha is kind of like a boss. Maybe a partner? I dunno. They’re gonna kill Risha on orders of ‘His Majesty’. No clue there, but that sounds Noble. Buddies, I just got back from Alderaan. I’ve had it with Noble. You are all dead.
Once the assassin-nappers are down, Risha meets up with her friend and reunites her with her husband. They then never want to see Risha again. Ever. Cause they say it’s Risha’s fault any of this happened in the first place. You can be a good person and help Risha patch things up with her friend, or you can join the friend in on the suspicion that there’s more to Risha than being JUST a business mogul/treasure hunter/starship mechanic/negotiator. After all, there have been a lot of people we’ve bumped into that have had bad blood with Risha. Heck, the only person that has anything good to say about Risha is Vette, and she’s in another class’ storyline! So what is going on here? Well, Risha can only ask you and her friends to trust her and that all will be explained soon.
That soon is actually soon for once as it comes right after your next and final delivery – the man frozen in carbonite – to a medical facility on Nar Shadaa. It’s there that the man is unfrozen and is revealed to be… DUN DUN DUN! Nok Drayan himself! The legendary space pirate himself! In the flesh! And cyborg bits! And in a stranger twist… DUN DUN DUUUUUUUN! He’s Risha’s dad! Did we just stumble upon a soap opera episode? Who changed the channel on my computer? It seems old Nok is dying from a horrible disease inflicted on him by a mutinous crew years ago. Before he dies though, he wanted to ensure that his family’s fortune was found and retrieved. He froze himself in carbonite with instructions for Risha on all the things she’d need to gather to get to the fortune which is on a ship headed directly for a black hole. Nok promises you the entire fortune save one family heirloom which is reserved solely for Risha. That heirloom being the family crown. See Nok’s not just a pirate king, he’s an actual king. The King of Dubrillion to be precise. The Drayan line is the rightful rulers of the planet, but they were ousted years ago. Meaning Risha is a princess. Because every scruffy looking smuggler type needs a princess to romance. (Does that mean now that Disney owns the rights that Risha is a Disney Princess?)
With surprise revelation theater now come to a close it’s time to go get that treasure. Using every single new fangled gadget that Risha scrapped together, you make your way to the ship. Which again makes me incredibly curious what on Hoth Skavak was going to do with JUST the Arkanian Hyperdrive. Was he going to go after Risha on your ship next to get everything? The ship with the wookie. Yea, I would have loved to see that. The ship is fairly simple. Just a bunch of rooms filled with lethal robots who are on orders to kill any living thing on the ship. Including the former crew you find out. Apparently way way long ago, before even Nok Drayan’s peak, Nok and Risha’s ancestor – Arak Drayan III – sent this here ship on a slow stroll to the edges of the galaxy and into a black hole. He then activated the droids to kill all the loyal citizens that were operating it to ensure it would never be found. Which is a perfect setting to end a pirate story on. With a black hole. So a space pirate story. Also, I know this is nit picky and this is just one of those suspension of disbelief things you have to just go with in an adventure story on the high space-seas but daaaaaaaaaamn Arak III had some insane good planning skills. He sent a ship on course for centuries to fall into a black hole? It never hit a planet, an asteroid, got noticed, or nothing? That is some skill. Anyway, you grab the treasure and head back to the ship to head home only to find someone waiting for you.
Sigh… Skavak. It just had to be Skavak. He apparently knocked out your crew, stole Corso’s favorite-est blaster (Torchy) and is now gonna kill you, take the treasure, and steal your ship. Oh, and if your a female smuggler you can apparently sleep with him. Cause there’s time for that on the ship falling into a black hole. It pretty much always ends up with fighting him though and he dies. No there’s no choice in that matter. He doesn’t even die in a cutscene. You just kill him and loot Torchy. Kinda wish I could have left him on the ship to get sucked into the hole though. That would’ve been a fitting way for such a sucker to go. Honestly, it’s a bit of an anti-climax but on the same hand it’s also not like there was some huge rivalry post getting your ship back. Hell, his insane ex-girlfriends gave you more trouble than he ever did. So in a way it’s almost fitting that the weasel goes out with a whimper instead of a bang.
Once you get back to Nok and Risha, Nok tells her that as a Queen she must now make the hard decisions and that a single spacer’s loyalty isn’t worth a fortune. She should kill you and take everything. Risha then actual defends you and says your a decent if not good man. Wow. I think that’s the first non-sarcastic comment she’s paid me this entire playthrough so far. Nok collapses and dies cursing the ‘weak’ daughter that was raised in his absence. Risha (Queen Risha?) ends the story of Nok Drayan’s fortune by deciding to stay with you on the ship. She may have the birthright to the throne of Dubrillion, but she doesn’t have the means to claim it or to keep it once she doesn’t. No army, no fleet – just a crown and a captain, and neither of those are gonna change the minds of the current rulers who are already sending assassins to kill her.
So Chapter One of the Smuggler’s tale ends with you being the hero that found Nok Drayan’s Lost Fortune. Not that it actually means anything in terms of in-game money. Do you how hard it is to pawn off priceless relics of antiquity? So for now it’s kind of like having a lot of high priced stock in some major company. You’re rich in theory, but not so much in the pocket book. For now at least.
Chapter One continues the prologue’s tone of fun and wacky adventure across space. You flirt, make smart ass remarks, and generally can be as nice or as mean as you want without it ever really coming off as out of character. The storylines are diverse and despite it being a looping task of trade X for Y planet to planet, it never goes about it in the same way – or at least never feels like it does. It kind of reminds me of the Bounty Hunter in that regards only without the unsatisfying conclusions some of those bounties had. Instead, everything in the smuggler story feels like it has some kind of weight to it. Like you could honestly see these people come back and remember you later on in the story and for the most part you’d remember them. With the Jedi Knight I saved so many people I started to forget faces and names (luckily there’s always one conversation option to remind you who they are) but with the Smuggler most of the NPCs you deal with are positively memorable and fun. Even the bad guys as one note as they can be at times are some of the most memorable in the game. Skavak is right up there with Tarro Blood as a guy you learn to love to hate (or for the female smugglers, just learn to love. And then kill.)
Your companions feel fleshed out as well even before they join your party. As much as I never did and still don’t like Corso, I would be lying if I didn’t ‘get’ his character by the end of the prologue. Same thing with Bowdaar. You only briefly interact with him during the B-plot on Nar Shadaa, but when you do it is 100% character development and getting to know this wookie. His plotline does nothing to advance the plot of trying to find the PETA wannabes, so it’s free to just give you tons of personality for the walking rug. Risha spends most of her time doing two things: telling you what the next job is, and talking about Nok Drayan. There are a few gems of character development for her like when she actively shows concern for you when you leave on the interlude mission only to cover it in classic tsundere fashion with that she doesn’t want to get stranded in space. To be fair, the lack of personal story on Risha’s part does play the bigger role of making her very mysterious. She has contacts for days, continuously exhibits proficiency at task after task, and knows encyclopedic knowledge about the illustrious gangster for whose treasure you hunt. By the time you get to the hints starting to drop in the early parts of the finale, you are on the edge of your seat ready to find out exactly who this woman is, and the payoff doesn’t disappoint – heiress to both a planet and the legacy of a pirate king, spent over a decade preparing for this mission, and pulled it all off to boot? Risha’s one of those characters that you actually appreciate more on a second playthrough and can see what she’s doing and why. One of my favorite companions to be sure.
In the end, like so many of these class stories, the prologue and first chapter form a complete narrative. Unlike some of the others however, you will find that some of the groundwork has already been laid for where the story goes next. Next time we dive into the exciting world of selling out to ‘The Man’ and becoming a privateer.