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Two Players, A Companion and a Flashpoint?

Boba Fett and Jawa plush dolls

As the release day approaches, and news begins to increasingly leak out the seams that keep this tight-knit madness called the Internet, I keep finding my eyes drifting to Old Republic sites to see what all the hub bub is about.  I must say that, in theory, much of what I’m seeing seems awesome.  Very awesome.  Whether it will continue to hold once the game comes out in December, well…  that remains to be seen.  However, there was bit of news that had my eyes light up with glee:

Companion characters will NOT be allowed in Warzones or Operations, however they will be allowed in Flashpoints so long as the total number of players + companions does not exceed four.

So what you’re saying is that in Flashpoints (dungeons) you can have 4 players, or 3 players and 1 companion, OR 2 players and 2 companions?  I mean, granted, a companion is not a complete substitute for a player, but the fact that it’s an option is amazing!  If I can team up with one friend, we bring our companions and we can do a flashpoint together without trying to flag down some additional PUG members – that’s a selling point right there for me!

I am terribly when it comes to talking to people I don’t know.  I have a Charisma score of at least negative three.  PUGing in WoW is such a nightmare for me that it was damn near impossible for me to just whisper someone I didn’t know in response to them looking for a DPS.  That’s probably what contributed so much to me not doing a lot of dungeons in Burning Crusade (Second would be my complete lack of self-confidence in what people keep telling me is my ‘above average’ skill in the game.) So just having the option to cut down on unnecessary stress is enough to make me squee with delight.

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