So I recently finished up my Champion of the Frozen Wastes by killing the hardest boss to do in the game: Malygos. Harder than Heroic Lich King you ask? Yes. Why? Because at least people are trying to do Heroic Lich King. The only time any one ever bothers with Eye of Eternity is when it’s the weekly, which on my realm has happened a record TWICE. So it became an imperative that I go and kill Maly this week, or else possibly lose my chance at Champion of the Frozen Wastes forever. But during my arduous journey to find a pug that can actually down Malygos on not one but two seperate characters, I learned some things that may help you when it comes to downing the big blue meanie.
#1: HAVE A KEY
This is apparently a fact that somehow got lost in the shuffle when tier 7 was swept under the carpet for quick dungeon runs for massive amounts of triumph badges. Yes, Virginia, this expansion did have one raid that required an attunement. It wasn’t a brutal one either. Just kill Sapphiron in Naxx and have someone loot the stupid thing. And yet, since having a key for something was such an abstract and distant thought in Wrath of the Lich King, I ran into a good deal of pugs that simply did not have and didn’t even ask if anyone did have a key to the Eye of Eternity. Which tended to lead to half the raid dropping out and the remnants scavenging trade for a few loose bodies to go kill Sapph for the key before trying to reinforce the raid again to go back after Malygos. Fortunately, at least my shaman actually has the key, so it wasn’t an issue and even a boon towards getting a group. Which leads me to point 2…
#2: IF YOU HAVE A KEY, DON’T HEAD TO NAXX
You put a raid together under the banner of ‘LFM Weekly [Malygos Must Die!]’ and then summon me to Naxxramas? I guess by Friday, a week of pugs not having a key has generated the assumption that absolutely no one had the key, and that a Naxx run was the default precursor to the actual raid you signed on to. But when someone, in this case ME, announces they have the key and we can just skip straight to Malygos, the proper response from the raid leader should not be: “Well, I still want the key.” Which immediately raises all kinds of paranoid thoughts about how dubious the looting of Sapphiron could actually go and if it would risk the structure of the 10 impatient people that are jumping through hoops for 10 emblems. If someone has the key, just go the Malygos and save everyone the headache.
#3: PHASE THE THIRD
For some reason, there seemed to be a lot of issues with the third phase of the fight. That’s the part where the floor shatters for no reason and then the red dragons come and help you while Malygos acts like he’s Sherlock Holmes cracking the case when all he’s really done is put 2 and 2 together. You know those people who will just drop out of the Oculus as soon as they see the loading screen and spend all their time in trade yaking about how vehicles are the worst things ever to happen to WoW (Which makes them the 3,472nd ‘worst thing to happen to WoW’ right behind ‘Death Knights’ and just before ‘Casuals’) , well this is the fight they hate and don’t want to bother learning how to do. Chances are, you’re raiding with at least 3 of them (7 of them if you are in the 25 man). So to make things a bit smoother, from my observations I’ve found that there are 2 ways to go about phase 3:
Method A: Stay grouped up tight around a single target. Probably the tank. Healers can then use their bursts to keep everyone solid while the dps burns down Maly. When the big spark shows up, move as a group either left or right (predetermined, not on the spot) and continue the cycle of killing and healing. The downside of this technique is that requires that everyone be on board with it – if one healer goes left and the other goes right, well that’s no good – and it requires a bit of fore thought. The person to group up on must be recognized as such, there are decisions to be made, and it requires everyone to keep their cool and stick to the plan. While it does leave a wide margin of error, when properly executed phase 3 will but sliced through like a hot bastard sword in a tub of margarine.
Method B: I affectionately dubbed this technique the ‘Screw it, watch your own butt’ method. Mostly because it requires you to ignore everyone else and just watch your ass for the whole of phase 3. This is especially good for the people who are familiar with the Aces High daily quest, because it’s essentially doing the same thing. Keep stacking combo points and DoTs on Maly, heal yourself when necessary, and throw the shield up when you are about the get blasted. This technique surprisingly works and requires zero coordination or group effort. The onus is on the individuals to act accordingly and bring the blue meanie down. It can take a little longer than Method A, so you’ll want to burn through the first two phases at a brisk pace for it, but the fun comes when you see people die and no that it’s no ones fault but their own. Which is a rare feeling to get in a raid. Which makes it twice as satisfying.
So there are my tips for having a semi-stress free Malygos pug. Will this guarantee you victory? Heck no. Especially if you’re in a pug that is in T9/T10 armor and still hitting phase 3 with only a minute or two left for the enrage. Then you’re probably just boned. However, with these not so handy but very dandy (so I think it balances out) tips, you’ll be able to generate the appearance of competence all on your own. Oh, and one last thing: Mages, the raid is one fight, and as much as I appreciate the thought, a mage table is completely pointless here. Don’t summon one. It makes you look silly.
Location: Warsong Hold, Borean Tundra – Vengeance Landing, Howling Fjord – Grol’dom Farm, the Barrens
This oddity comes in via email from Umjin who simply asks “What’s the deal with the bees?” Included were several pictures of what you see here, drawings of bees on the sandbags of the Horde airships that transport people to and from Northrend. I must admit, this one did stump me at first until I remembered a trip I had made a while back through the Barrens. That trip is where I learned the darkest secret of the Horde and I hesitated quite a bit about even posting about it in fear of what the Alliance might do with this knowledge. But Umjin wants to know, and I’m sure you all do too. So here it is.
The Horde is afraid of Bees.
It’s true. While making my way towards the Crossroads I found Trok, a young orc who was running day and night from this malicious insects. I tried to talk to the little orc but he wouldn’t stay still for a single second. He would just keep running from the bees who endlessly chased him around the plains. I was admittedly concerned for Trok, especially after he continued to call for help from his sister Karu, who didn’t even lift a finger to aid him. I would soon learn that this girl was not a coward but as sagely as the shaman Kranal Fiss (who I can only assume is their father.) You see, I tried to help Trok with his bee problem.
I tried every attack and every spell I could muster attempting to stop the assault of the tiny winged fiends but it was no good. They were too small, too quick and too agile to be stopped by brute force. That is their greatest strength. An orc specializes in smashing and slashing, a tauren could stomp you into submission, and a troll could throw a thousand knives at you in the blink of an eye – but what are these strengths against the masterful dodge and sting attacks of the bee? This is why the wise Karu doesn’t aid her brother. She knows that to fight the bee is to lose to the bee. She understands the bees’ strengths, and she knows that a lowly orc has no chance to take down this cunning beast.
Everyone in the Horde knows and fears the strength of the bee. There is no armor infiltration proof enough to stop them, there is no weapon quick or accurate enough to kill them and there is no spell that they are not able to avoid. Truly the bee is a force to be reckoned with. The Alliance only wishes they could possess the power of the bee, I know the goblins do. Why else would they design many of their zeppelins to look like bees if they weren’t attempting to harness this power? To decorate your vessel with the bee is to will your vessel to fly with the power of the bee! After all, there’s no way a bee can actually fly, yet it does. Wouldn’t you wish to infuse your flying ship with the power to defy physics itself? I know I would.
So perhaps that is why they paint them on the sandbags, as a way to show that the horde and their zeppelins will defy logic and the world to do what they do. A truly powerful sentiment that shall ever endure as a testament to the strength of the Horde’s aerial prowess.
That or it is the absolutely dumbest form of camouflage I have ever seen. No no no, we’re not a horde war zeppelin. Nope. Just a bunch of bees. Bzz bzz bzz. /sigh
Location: Abandoned Reach, Borean Tundra
There’s a lot I could say here about DEHTA. And I probably will do a whole rant about them one of these days. But they have some of the best opponents in all of Northrend. In light of the scourge marching on the doorsteps of both the Alliance and the Horde, many of which consists of Nerubians (Insert appropriate “we don’t save the icky animals” joke here), DEHTA has chosen the true evil of Northrend. The awkwardly named hunters!
Granted, if you were named Ned the Rhino Hunter, I probably wouldn’t give you any flack. Yes, you have a funny name – But you hunt rhinos. I don’t even want to think about what you could do to me. The same could be said about hunting Mammoths, heck I’ll even give you taking down caribou is more bad ass than what I can usually muster. But what can you say about a gnome whose specialty is hunting down… Clams? Yes folks, today we will be investigating the oddest of Harold Lane’s insidious crew of nasty animal killers: Clam Master K.