Vry versus The World (Of Warcraft)
Believe it or not, enthusiasm comes fairly easy to me. A well cut together trailer will do the trick without incident. Some good news or an awesome character design can spur my wheels to pre-order. Heck, one glance at the Crusader on the character creation screen and a mere hour playing with Loot 2.0 not only had me dropping cash to pre-order Reaper of Souls but also nab the digital deluxe edition while I was at it. I am exceptionally easy to please, and like to think I maintain a level of optimism and excitement for things I enjoy.
That being said, let’s talk a moment about Warlords of Draenor, the upcoming expansion for World of Warcraft.
I have never felt this lack of excitement for a WoW expansion. NEVER. Even expansions that seemed dubiously “not up my alley” like Cataclysm was able to get my smile on with stuff like the remade old world. But Warlords? Man oh man and I struggling to find something to get happy about. There’s Garrisons I suppose. Player housing has always been a dream of mine, and then combining it with a potentially more elaborate (or just as likely identical I suppose) version of SWTOR’s crew skills (which I liked). That’s something right? There’s also new models. They are very cute. Puff the Death Gnome will be adorable, I just know it.
But then I hear things like “plan is no flying at ship and see how it plays out” or the big proud emphasis on NO dailies whatsoever with everything being based around a Timeless Isle like system of dynamic events. Man, you just took all that Garrison happy and beat it into the ground with a Gronn sized club. No amount of gnome cute can help that. Maybe a kitten?
Even a free level 90 doesn’t seem that tempting to me, even with all my alts. It’s clearly not an offer designed for me, and I recognize that. But likewise it feels like this entire expansion is pretty much one giant bag of nope for Vry. Flying? Gone, potentially for the whole expansion. Dailies? Gone. There goes my favorite way of experiencing the world. Timeless Isle random events are so short lived that there’s no time to join in if you aren’t constantly camping or getting lucky. At least in Guild Wars 2, the events seemed to be spaced out with spawns and objectives or multistaged, and had a teleportation transit system that gets me most places in a blink of an eye. Warlords seems to be more so “Events will die quick, so always be ready, and if you aren’t within 1 minute of it via ground mount, just forget it.” I hope that isn’t true, but I haven’t seen anything to support otherwise.
I honestly don’t care much about the whole Proving Grounds Silver to do the dungeon finder, despite that the fact that it still reeks of pointless exclusionary tactics, because you would supposedly be able to gear up for LFR in normals, and I don’t do anything BUT LFR anymore in terms of raiding, because I got sick of watching guilds implode and explode because of raiding.
So what am I trying to say? That my long drawn out love affair with WoW is over? Well, maybe not that extreme. I might pick up Warlords on a black friday sale or something and give it a whirl, then level up my main-ish-es. But really, yea. This will likely be the first expansion launch I’m not going to be there for. I’ve found other MMOs that I have fun with, and WoW seems to be going in a direction that quite honestly isn’t fun for me. If others find it fun, more power to you. But I’m gonna sit this one out it seems. Maybe just maybe I’ll get lucky and the next expansion will have gnome lore. Till then, expect more focus on stuff like The Old Republic, Final Fantasy, and more Lets Plays. Sorry devoted WoW playing readers, but you know regardless if I’m playing or not I’ll still be weighing in on any big news that goes down.
(Okay, honestly. I think we can trace all of WoW’s problems to Basic Campfire NOT getting to be Warchief. Don’t you?)