Looking Back at Mists of Pandaria
It’s been just over a year since World of Warcraft died. Or at least that’s what people on the forum tell me. I can still log in it seems, and I see people running around. Maybe that’s the WoW afterlife. Doing the same thing you did before WoW died. Kinda like Dawn of the Dead and that damn mall. But with WoW. And unlike the time WoW was ACTUALLY overrun with horrible zombies. I miss that event.
Anyway, the big raid has come, we have a new “warchief” (I’m still unsure if he’s a warchief or just the leader of the Horde. There’s a subtle distinction there that I might go into in another post) and we’ve learned what Wrathion was all on about this whole time. Everything’s all tidied up now, eh. So it’s time to look back and talk about what I really loved and hated about this expansion.
Let’s start on the positive with the things I actually really liked:
Grummles: Is there anything these little guys don’t make better? They brought a smile to my face every time I ran across a camp of them. From their on-click statements that make to giggle to the demanding of a replacement yak at the “Yak temple” in Townlong, the grummles never got old, never got on my nerves, and still get me to smile and laugh every time these little trailblazers speak up. Especially the munchies crunchies bit since they do always remind me of Gurgi from Disney’s version of the Black Cauldron.
The Story: Everyone who reads this site or knows me online should know that oh man did I ever not like the story of Cataclysm. The whole thing just felt like a giant let down. Oh sure, the 1-60 revamp was top notch in terms of storytelling, but 80-85 was a completely divided up mess. The events of Mount Hyjal had nothing to do with Deepholm or Uldum. The conflict between the two factions that the entire 1-60 revamp spent building up has practically non-existent except for moments of Vashjir and the Twilight Highlands. So would Mists be able to pull it all together and deliver a cohesive story? The answer was Hell freaking yea! The Shas, the killik swarms being early, the yuangol pushing outward into Kun-lai? All connected. The battle in Krasarang and the story of the Divine bell? Wonderfully delivered. And I will be one of those people who defends the Garrosh turning evil story and go on record as saying it was wonderfully told from Burning Crusade straight to the Siege of Orgrimmar. The only story hiccup I didn’t like? Well… I’ll get to that in the Worst section.
Pet Collecting: I am a collector at heart. I collect things in games, out of games… furbies (currently at like 30 of them), so when they added a metric crap ton of new pets to collect, I absolutely fell in love with running around and getting them all. Oh sure, a lot of them were just look alikes or reskins of other pets, but that was fine. It was something to collect! And it could be done on my time and didn’t require a group! …Until Throne of Thunder. That’s got to be the dark spot with the whole pet collecting craze is when they made them raid drops. Why? WHY? Even if you could do it in LFR, the drop is so low on some of these that you’ll be running them into the next expansion getting them to drop. You know, the old raid pets were fine. It gave you a reason to go back to old stuff that could quite honestly be solo’d most of the time. But Throne of Thunder? COME ON! /sigh. Still it provided hours upon hours of entertainment just collecting these little things and unlocking achievements with it.
The Seat of Knowledge/The Farm: Well after the last one on the list, I’m guessing you can probably figure out why this one is a two-fer. Yes, they both involve collecting things. But more importantly they collect things in the actual world that you can see. It’s not just an UI option with a list. I can actually go to the farm and see the yak that was given to me, the cat wandering around, oh and there’s the dog I saved and fed, and the nice little house that was decorated for me by my friend. That’s a nice feeling when you can tangibly see the reward in the world around you. Even if no one else but you can. It feels awesome to walk into the Seat of Knowledge and see the intact artifacts I found lining the walls in shining displays. Now if only Blizzard would get it together and do player housing where I can customize it too. Put trophies from defeated raid end bosses on the wall, and my old armors on mannequins for having a complete set. I would just die for that. But the Seat and the Farm is about as close as we can get so far and I love it.
The Pandaren: Much like the grummles, I found the Pandaren a joy to just mingle with. The NPCs are given so much enjoyable life throughout the Jade Forest and Valley of the Four Winds that they have permanently embedded themselves snug into my heart. I still find myself saying “Slow down… life is to be savored!” to people in my best pandaren voice. Of course, it would be unbecoming to talk about the pandaren and not mention the tragic ending to the tale of Aysa and Ji. I won’t go into detail for those who wish to avoid spoilers for the Siege, but oh man. The feels. There are so many of them. Large quantities to be sure. Surplus sale for all these feels. That’s how many. Who knew those two bit characters from all the way back at the Wandering Isle would show up again at the end of all things? And who could of predicted such a sad way for it to end? Still, overall the pandaren have that love of life that I can only wish for.
Golden Lotus Dailies: You know, I actually liked most of the dailies in the expansion. I didn’t have the driving hatred of them that so many did. It was a fun thing to do everyday. With one exception. The Golden F-ing Lotus. Maybe it was the fact that as soon as you thought you were done, another link in the chain was added? Maybe it was because you could only do the hubs in order? Or maybe it was because all the mobs seemed ridiculously tough for a fresh level 90 and are still some of the toughest non-dungeon/raid mobs around? I did not lament seeing them go when the Vale blew up. I usually avoided them using the farm and dungeon finder when I could on alts. Sure it takes longer, but less of a pain. These dailies just sucked, and the fact that were smack dab likely to be the first thing you tackled at level 90 I can see how many people grew to hate dailies in general.
The Throne of Thunder: Behold! The one storyline that Vry actually hated in the expansion! Yea, I didn’t like the story for the Throne of Thunder very much. Mostly it came from the fact that the actual villain wasn’t very well established. Oh sure, during the quests in Kun-Lai we HEAR about all the evil stuff he did way back when, but what does he do when he comes back? Runs off to his island fortress and then… nothing. We actually go up to his house and start poking the hornet’s nest with a sharp stick for not much reason either. He hasn’t done anything since coming back to life to warrant this reaction! I know, I know, better safe than sorry but it stills feels like an over-reaction. So what does the terrible Thunder King do? Well, he came back from the dead. He uh… sent his lackies? And then he totally like broke that bridge and dropped us into a sewer level. And sewer levels suck! He must die!
I had hoped that Lei-Shen would get a bit more fleshed out as to why he’s a threat during the dailies, kind of like how the Landfall dailies showed the story of the Divine Bell and what not. Nope. Just the Sunreavers and Kirin Tor fighting to take over the island or each other. That’s all. Lei Shen shows up once to send a lackey at you ala Rita Repulsa but that’s about it. What a fricking let down for what seem to be a great build up for a new threat.
Battlefield Barrens: Oh geeze. The grindfest that was Battlefield Barrens. It’s like a TV show that had a really great premiere followed by having the same rehashed formulaic episodes week after week until the season finale/next patch. There was nothing exciting or interesting about Battlefield Barrens other than it wasn’t a daily. It was a weekly! I supposed it had those tap-to-anyone-who-damages-it boss mobs that would spawn. That was a neat mechanic. But all it did was give you more resources. The same resources you got from everything else. And you just grind them. Then turn them in. That’s it. That’s all it was. It just seemed like small potatoes considering what it was building up to. Heck, the new scenarios gave us more plot than the battlefield barrens quests did. Mechanically cool, but extremely underwhelming. The whole thing felt like a technology test for the Timeless Isle.
Pet Battling: Oh I love pet collecting. But I hated battling. Especially the trainer battles. Right around the end of Outland going into the Northrend, the strategy quickly changed from ‘level up your favorites and battle with them’ to ‘prepare three precise pets at ze proper level with ze proper abilities to ensure victory over ze veak minded fools!’ It make me miss pokemon where yea, if I didn’t have an optimized team I’d be at a disadvantage, but it didn’t mean a guarenteed butt whoopin! See even the final bosses in Pokemon Red/Blue only used like level 60 or something pokemon. So if you were determined and had a lot of time on your hands like High School Vrykerion did, you could level any team up to 100 and have a good chance of winning. But with the trainer battles here, by the time you’re hitting Outland they’ve started using level 25 pets. That’s max level. You can’t out level the battles from that point on. So it’s level the right pets or gtfo. I decided to gtfo. I still haven’t beaten that undead using punk in Crystalsong Forest. Go level three rare quality turtles to 25 to win. F. THAT.
Pride: The ever looming question in the expansion was the identity of the seventh Sha. Oh there were plenty of guesses, mostly around the seven deadly sins but heck if I know why since ‘Doubt’ and ‘Fear’ are not deadly sins. But it was eventually revealed that it was of course, Pride. Now my problem isn’t with Pride being the seventh sha. It’s the other stuff surrounding it. Pride was the Sha that Shaohao could not defeat. His pride took the form of the Mists that cut off Pandaria from the world. So why did the Sha of Pride let the Horde and the Alliance in? I mean, if the mists were his pride that would mean the Sha of Pride would be able to manipulate it yes? That’s how all the other Shas seem to work. Using your doubt, fear, hate, etc to take control of you. So why let them in? To unleash havoc? How would they know they’d unleash panic? To unleash the Sha? Well, they do release ONE Sha. But timeline indications seems to imply that the others may have been active long before the Horde and Alliance found Pandaria. Especially Fear, who has been causing a good deal of trouble.
So what’s the deal with the whole pride thing? It’s stated that Shao Hao possibly parted the mists because his people had grown stagnant and fallen to their own Sha. Well, that means Shao Hao was in control of the mists? Did that mean he conquered his pride? In the Seven burdens of Shao Hao he says he creates the mists because he people needed time to prepare and learn the lessons he did. So if they grew stagnant instead, why did he wait to part the mists until now? Why did Yu-Lon say that they parted for a reason involving you (the player)? GAAAAAH! IT JUST RAISES TOO MANY QUESTIONS! Nothing else in this expansion has made me pull my hair out more than that. The puzzle of pride. Truly it is good until it is bad.
So that’s my best and worst of World of Warcraft: Mists of Pandaria. Overall, it was a pretty good expansion. Not my favorite, but far far FAR from the bottom of my list. What were some of your best or worst moments this expansion?
Posted on October 9, 2013, in World of Warcraft and tagged battlefield barrens, golden lotus, grummles, mists of pandaria, pandaren, Sha, throne of thunder, tot, World of Warcraft, wow. Bookmark the permalink. Leave a comment.