Class Storyline Reviews: Sith Warrior Prologue
Warning: This post contains spoilers for the Sith Warrior storyline in Star Wars: The Old Republic. If you would like a spoiler free summary of the storylines you can find them here.
Sith Warrior… RIIIIIIIISSSSEEEE.
If you ever wanted to be the dragon to a scheming master, traveling around under orders to silence his enemies and carry out his will to the masses, then you’ve selected the right class for that. You can think of Sith Warrior as being Darth Vader. You are at the beck and call of a dark master who you serve, you are a threat to not be taken lightly, and you will – hopefully – command fear and respect.
I actually have two Sith warriors. One is a strictly light side one that I only play from time to time, and the one that will I be basing most of these reviews on, the dark side (mostly) dark knight who wishes to carry out the will of his master, but is also honorable in doing so. He will burn down and kill every enemy he finds, but takes no quarrel with the innocent souls that cross his path. He does not kill for fun and he does not do so wantonly. He believes in the Sith ways and the Empire, and will fight for it. Essentially as I said, a dark knight. So that is the mentality I’m applying to most of the decisions you will be reading about.
The Warrior begins just like the Inquisitor with their arrival at the Sith Academy on Korriban. However, instead of being treated like dirt by a racist prick you actually get immediately lumped into a conspiracy to undermine the admittance guidelines of the Academy to help preserve the Sith tradition from a “half breed” that seems to have been shooting up the ranks. So in other words, Your new buddy Tremel IS a racist prick but this time you’re helping him.
Despite the somewhat less racially sensitive goals of your new… um… tutor? Overlord? Well, he’s not your master. I do honestly find Tremel to be hilarious. Especially when he threatens to cut someone in half with all the passion that you would declare that you are planning to open your mail. Ho hum. Murder. Pshah. I love this guy!
Your given various tasks like judging what to do with various prisoners in the jail and slaying a beast in the caves before the poodoo hits the fan. It seems that you haven’t gone unnoticed by the Sith Lord that you’ve been trying to undermine: Lord Baras. And depending on your definition of luck, he’s not planning on killing you! Baras definitely makes his intimidating nature known though. There are chills when he lectures you about everything that you have done wrong. However, he’s willing to overlook it if you go back and kill the Overseer that brought you in and return with his hand.
As Tremel points out this is a brilliant move, because either Tremel is removed from the picture, or you get killed and either way one of Baras’ problems are dealt with. Of course Tremel views it as either killing you, or admitting that he’s breaking the rules of the Sith. You’re given a light side way out of the whole thing naturally to just take the hand and let Tremel leave but why would you? What favors has Tremel done for you? All he’s done is use you to further his goals. You clearly would have gotten to this stage of the Sith training on your own in time. I pretty much always end up killing Tremel. And with that the black guy who wanted to keep the ‘half breeds’ out of the Sith Order dies first. That’s like… double racism? Or something? I don’t know. He still had it coming.
So with Tremel dealt with, it’s time to have a good ol’ fashioned showdown with your rival, Vemrin. Sith apparently always have rivals in school. They share this lovely trait with Pokemon trainers, who also have a tendency of using others to do their bidding and make liberal use of slavery. Really, the parallels are kind of creepy. Pokemon is all about building a power base as an up and coming Sith Lord.
The rest of Korriban plays out pretty much how you imagine it. You beat your rival, Baras takes you on an apprentice, you get a lightsaber from a creepy tomb and have to fight a bunch of Sith mummies. What? You weren’t expecting the mummies? Oh dear, what ever did you think you’d find in tombs? Vampires? Hahahahaha. Not yet. But there is one more nice touch with Tremel’s daughter showing back up and threatening you. Even if you spared her dad, she still hates you (she just will hate him more). You get a bit of a fight and she does down easy. Still it was a nice throwback to an earlier quest, and those are always fun.
You also meet Vette, your first companion/slave. And I don’t mean slave as in she’s mechanically a pet that has to do what you say, I mean she’s a slave. She has a slave collar when you first meet her and you can shock her – A LOT. She’s a sassy girl who likes to give lip to anyone and everyone she meets, regardless of their standing. And about each time you are given the option to electrocute her for it. Now, you can actually be a really nice guy and take the thing off of her as soon as you leave Korriban. This is pretty much essential to trying to romance her, and as I understand it from others who have done so that she uh… keeps it. For kinky reasons. Yea, not kidding there. I on the other hand, left it on. Because I’m a fairly dark side monster. I’ve come to peace with that fact.
The Imperial homeworld provides a new mystery to tackle as the apprentice of Darth Baras. Apparently, some of your new masters deep, deep, deep, DEEP cover agents have been knocked off lately. Baras has no idea who the heck could possibly discovered his agents, and wants some answers. Getting this answers involves you running errands for the rotund ball of Sith all across the planet. Fetching a frozen SIS agent, eliminating some loose ends in Baras’ network on Dromund Kaas, and then finally fetching a torture device for the aforementioned SIS agent. Really, the intrigue is in watching Baras’ paranoia grow as he struggles to get answers from the SIS agent. This ultimately culminates in a desire to ‘silence’ his spy network that might put him at risk.
Some of the best moments are probably when you get to infiltrate the rogue Sith lord Grathan’s place and fight him. Yup. The Sith Warrior is only class that actually gets to interact with the nefarious rogue lord and his family. Or can at least. But the enjoyable part is actually getting to kill the Sith apprentice that Baras had working there under cover. He does nothing but give you crap and then ultimately tries to back-stab you to further his own ambitions. So you kill him. And no matter if you’re light or dark side, there’s something warm and fuzzy about giving someone their comeuppance.
Beyond that, there’s not a lot to be said for Dromund Kaas. You have some excellent opportunities to drive Darth Baras nuts in the dialogue. You can pester him, ask dumb questions, and at one point say something to him that amounts pretty much to a wordier: “U MAD BRO?” Baras is shown to be a frustrated and paranoid darth who only maintains his position by having an edge over the competition via his extensive network of spies, servants and informants which is now all at risk from his old nemesis – a Jedi master that was convinced of Darth Baras’ agents infiltrating and betraying the republic a while back and made it his life mission to bring Baras down. To top that off, it would appear that he has found the perfect tool to do just that. A new padawan that can apparently see people’s true nature. Frightful of the implications of this, your master gives you a ship and sends you off to silence his spies before they can be found and to hunt down this padawan, beginning chapter one of the story.
The Sith Warrior very much mirrors the Jedi Knight in that it seems very slow to build in the beginning, maybe even more so. You’re given a ton of tonal establishment early on with the kill or be killed merciless nature of the Sith. The power struggle and need to be constantly vigilant is hammered in quite a bit. The dark and light side choices are pretty much what you would expect, with the only exception being one quest on Korriban where you are actually punished for choosing the light side. After getting the stone tablets from the tombs, you find a guy who couldn’t get them. You can choose the light side and give him your shards, which will lead you to having to do the entire quest again. So you have to do the quest twice if you want to be light side. Granted, the guy you helped does lend you a hand later on if you do that, but it ends up getting him killed. So he dies either way.
However in terms of actual story, not a lot actually happens in this prologue it seems. Of course, I might be wrong and all of this could come back at some point of another showing it was extremely involved. But I’ve also learned not to judge a storyline by simply the prologue. Heck if I had done that with the Jedi Knight storyline, I would have missed the extremely epic chapter 3 storyline (we’ll get there eventually, I’m replaying the Jedi Knight for these reviews instead of just trying to remember them).
((Vry’s Note: And with that, I have officially caught up on all my backlogged Storyline reviews. Some of them are less thorough than I’d like but the new one’s are being written one planet at a time to help make sure they stay fresh in my mind. Look forward to more stuff coming soon.))